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3-234 3d studio 40b
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4.ima
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INSTALL.DAT
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Text File
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1994-09-28
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49KB
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1,474 lines
/* Knowledge Dynamics Install Script for 3D Studio Rel. 4 installation */
/* */
/* created: July 21, 1994, David Ang */
/* */
@DefineProject
/* @Language = <LANGUAGE_XMX> @Endlang */
@Language = @EN @Endlang
@ABANNER = " Autodesk 3D Studio "
@NAME = "Autodesk 3D Studio"
@VERSION = "4"
@SUBDIR = "\\3DS4\\"
@OUTDRIVE = C
@Requires @HardDisk
@EndProject
@DefineVars
@Dir @Subdir3ds = "\\3DS\\"
@Dir @Subdir30 = "\\3DS3\\"
@Dir @Subdir40 = "\\3DS4\\"
@Drive @SwapDrv = C
@Integer @Allfiles = 22000000
@Integer @UPDfiles = 8000000
@Integer @SRfiles = 5000000
@Integer @MINfiles = 3000000
@Integer @IPASfiles = 6000000
@Integer @SUPPORTfiles = 15000000
@EndVars
@Display
@Cls
@DATXMSG(1,"\tThis program installs @NAME Release @VERSION on your")
@DATXMSG(2,"\tcomputer system and checks the distribution media for errors.")
@DATXMSG(3,"\tOf the screens that follows, some are informational, while others")
@DATXMSG(4,"\toffer a choice and a default response. Press the ENTER key to")
@DATXMSG(5,"\taccept the default; otherwise type or select another response")
@DATXMSG(6,"\tand then press the ENTER key. If you make a mistake while")
@DATXMSG(7,"\ttyping, press the BACKSPACE key and retype the entry.")
@DATXMSG(8,"\tYou can press the ESC key at any time to cancel installation")
@DATXMSG(9,"\tand return to the operating system.")
@Pause
@EndDisplay
@Cls
@WELCOME
@If (@CPU < 386)
@DATXMSG(36,"\t@NAME requires a computer system that is")
@DATXMSG(37,"\tequipped with an 80386, 80486 or a Pentium CPU.")
@DATXMSG(38,"\tYour computer is running on a 80@CPU CPU.")
@Abort
@Endif
@If (@NDP == 0)
@DATXMSG(41,"\tA math coprocessor is necessary in order to run @NAME.")
@DATXMSG(42,"\tUnfortunately, there is apparently no math coprocessor on your")
@DATXMSG(43,"\tcomputer. Please consult the \"Installation Guide\" for more")
@DATXMSG(44,"\tinformation.")
@Abort
@Pause
@EndIf
@Cls
@If (((@OSMajor * 100) + @OSMinor) < 330)
@DATXMSG(45,"\t@NAME requires DOS version 3.30 or higher.")
@Pause
@Endif
@EndWelcome
@Cls
@Display
@DATXMSG(11,"\tIn order to install the entire @NAME Release @VERSION, 22")
@DATXMSG(12,"\tmegabytes of disk space will be needed on your destination disk.")
@DATXMSG(13,"\tLess disk space is needed if you elect to install only a subset")
@DATXMSG(14,"\tof the files. If the required disk space is not available, the")
@DATXMSG(15,"\tinstallation program will install all possible files until it")
@DATXMSG(16,"\truns out of space. Please be advised that if all files are not")
@DATXMSG(17,"\tinstalled, you may not have all the data files necessary to")
@DATXMSG(18,"\tcomplete the @NAME tutorials.")
@Pause
@EndDisplay
@CLS
@Display
@DATXMSG(21,"\tThe installation program automatically creates all the directories")
@DATXMSG(22,"\tthat are needed to install @NAME Release @VERSION. Data")
@DATXMSG(23,"\tfiles and directories may be manually relocated after the")
@DATXMSG(24,"\tinstallation, if desired. Please note that if the location")
@DATXMSG(25,"\tor names of any of the directories are changed, the configuration")
@DATXMSG(26,"\tfile called \"3DS.SET\" will need to be modified to reflect the")
@DATXMSG(27,"\tchanges. The \"3DS.SET\" file also contains information on the display")
@DATXMSG(28,"\tdisplay device(s) you will be using. The installation default")
@DATXMSG(29,"\tsetting is for a VESA 640x480x256 display for the MAIN-DISPLAY,")
@DATXMSG(30,"\tthe MATERIALS-DISPLAY, and the RENDER-DISPLAY. You can change")
@DATXMSG(31,"\teach display device by editing the \"3DS.SET\" file, or by running")
@DATXMSG(32,"\tthe Vibrant Configuration Program.")
@DATXMSG(33,"\tPlease refer to the \"Installation Guide\" included with the")
@DATXMSG(34,"\t@NAME documentation for detailed information about")
@DATXMSG(35,"\tthe \"3DS.SET\" file and the Vibration Configuration Program.")
@Pause
@EndDisplay
@CLS
@GetOption
@DATXMSG(141,"\tSelect one of the following options for installing Autodesk")
@DATXMSG(142,"\t3D Studio Release @VERSION.")
@LocalWindow(8,40)
@Option 11 = "@DATXMSG(143,"Install all files")"
@option 12 = "@DATXMSG(144,"Update files from 3D Studio Release 3 to Release @VERSION")"
@option 13 = "@DATXMSG(145,"Install slave-renderer files")"
@option 14 = "@DATXMSG(146,"Custom install...")"
@DATXMSG(147,"\tUse the up and down cursor keys to scroll through the list.")
@DATXMSG(148,"\tPress the ENTER key to accept the selection. Press the ESC")
@DATXMSG(149,"\tkey to abort.")
@EndOption
@If (11 [= @Option)
@SetGroup(A)
@GOTO SelectDrv
@ElseIf (12 [= @Option)
@SetGroup(U)
@GOTO SelectDrv
@ElseIf (13 [= @Option)
@SetGroup(S)
@GOTO SelectDrv
@Else
@SetGroup(C)
@EndIf
SELECTFILES:
@Getgroups
@Checkbox
@CLS
@DATXMSG(165,"\tYou have selected \"Custom install...\". Choose one or more of the")
@DATXMSG(166,"\toptions below.")
@DATXMSG(168,"\t\"Minimal program files\" consist of 3ds.exe, 3ds.res, 3ds.set and")
@DATXMSG(169,"\tIPAS Plug-Ins. \"Support files\" add to the functionality of")
@DATXMSG(170,"\t@NAME Release @VERSION, including driver, font, .mli and")
@DATXMSG(171,"\tnetwork files, etc. \"Sample files\" include keyframe scripts,")
@DATXMSG(172,"\tmap, image, tutorial files, etc.")
@LocalWindow(14,40)
@Set M = "@DATXMSG(93,"Install minimal program files")"
@Set Y = "@DATXMSG(95,"Install support files")"
@Set X = "@DATXMSG(94,"Install sample files")"
@DATXMSG(97,"Use the up and down cursor keys to scroll through the list. Use")
@DATXMSG(98,"\tthe SPACE_BAR key to toggle the YES/NO state of the current")
@DATXMSG(99,"\tselection. Press the ENTER key to accept the selection(s).")
@DATXMSG(100,"\tPress the ESC key to abort.")
@EndGroups
@If ('M' [= @Group || 'X' [= @Group || 'Y' [= @Group)
@GetOption
@DATXMSG(173,"\tYou have requested to install the following @NAME")
@DATXMSG(174,"\tRelease @VERSION files:")
@If ('M' [= @Group) @DATXMSG(102,"\to 3ds.exe, 3ds.res, 3ds.set and IPAS Plug-Ins") @EndIf
@If ('Y' [= @Group) @DATXMSG(104,"\to @NAME support files") @EndIf
@If ('X' [= @Group) @DATXMSG(103,"\to @NAME sample files") @EndIf
@DATXMSG(129,"\tIs this what you want?")
@LocalWindow(14,40)
@Option 16 = "@DATXMSG(130,"Yes")"
@option 17 = "@DATXMSG(131,"No")"
@EndOption
@If (17 [= @Option)
@ClearOption(17)
@ClearGroup(M)
@ClearGroup(X)
@ClearGroup(Y)
@GoTo SELECTFILES
@EndIf
@Else
@Display
@DATXMSG(132,"\tYou have not selected any @NAME")
@DATXMSG(133,"\tRelease @VERSION files for installing!")
@Pause
@GOTO SELECTFILES
@EndDisplay
@EndIf
SelectDrv:
@GetOutDrive
@Suppress A
@Suppress B
@CLS
@DATXMSG(48,"\tSpecify the disk drive where @NAME Release @VERSION")
@If (13 [= @Option)@DATXMSG(160,"\tslave-renderer files are to be installed.")
@ElseIf (14 [= @Option)@DATXMSG(40,"\tfiles you have selected are to be installed.")
@Else@DATXMSG(49,"\tis to be installed.")
@EndIf
@DATXMSG(50,"\tUse the up and down cursor keys to scroll through the")
@DATXMSG(51,"\tlist of disk drives. Press the ENTER key when you have")
@DATXMSG(52,"\tselected a drive.")
@EndOutDrive
/* Case of installing all files. */
/* Add 600k to account for temporary working files needed by INSTALL */
@If ((11 [= @Option) && (@DiskFree @OutDrive < (@AllFiles - 600000) ))
/* @If (@DiskFree @OutDrive < @AllFiles) */
@GetOption
@DATXMSG(53,"\tThe selected output disk drive only has @DiskFree @OutDrive bytes")
@DATXMSG(54,"\tfree. To install @NAME, @AllFiles bytes are required.")
@DATXMSG(55,"\tDo you want to continue to install on this drive anyway or select")
@DATXMSG(56,"\tanother drive?")
@LocalWindow(12,40)
@Option 21 = "@DATXMSG(57,"Continue install")"
@option 22 = "@DATXMSG(58,"Select another drive")"
@EndOption
/* @EndIf */
@If (22 [= @Option)
@ClearOption(22)
@GoTo SelectDrv
@EndIf
/* Case of updating from 3ds rel. 3 to 3ds rel. 4 */
/* Add 600k to account for temporary working files needed by INSTALL */
@ElseIf ((12 [= @Option) &&(@DiskFree @OutDrive < (@UPDfiles - 600000) ))
@GetOption
@DATXMSG(46,"\tThe selected output disk drive only has @DiskFree @OutDrive bytes")
@DATXMSG(47,"\tfree. To update to Release @VERSION, @UPDfiles bytes are required.")
@DATXMSG(55,"\tDo you want to continue to install on this drive anyway or select")
@DATXMSG(56,"\tanother drive?")
@LocalWindow(12,40)
@Option 21 = "@DATXMSG(57,"Continue install")"
@option 22 = "@DATXMSG(58,"Select another drive")"
@EndOption
/* Case of installing 3ds rel. 4 slave-renderer files. */
/* Add 600k to account for temporary working files needed by INSTALL */
@ElseIf ((13 [= @Option) &&(@DiskFree @OutDrive < (@SRfiles - 600000) ))
@GetOption
@DATXMSG(157,"\tThe selected output disk drive only has @DiskFree @OutDrive bytes")
@DATXMSG(158,"\tfree. To install @NAME Release @VERSION slave-renderer")
@DATXMSG(159,"\tfiles, @SRfiles bytes are needed.")
@DATXMSG(55,"\tDo you want to continue to install on this drive anyway or select")
@DATXMSG(56,"\tanother drive?")
@LocalWindow(12,40)
@Option 21 = "@DATXMSG(57,"Continue install")"
@option 22 = "@DATXMSG(58,"Select another drive")"
@EndOption
/* Case of Custom-Install - skip disk space checking. */
@EndIf
Install_dir:
@GetSubdir
@If (12 [= @Option)
@Default = "@Subdir30"
@ElseIf (24 [= @Option)
@Default = "@Subdir30"
@ElseIf (32 [= @Option)
@Default = "@Subdir3ds"
@Else
@Default = "@Subdir40"
@EndIf
@Cls
@DATXMSG(62,"\tSpecify the name of the directory where @NAME")
@If (13 [= @Option) @DATXMSG(161,"\tRelease @VERSION slave-renderer files are to be installed. By default,")
@If (24 [= @Option) @DATXMSG(162,"\tthe name of this directory is @Subdir30")
@ElseIf (32 [= @Option) @DATXMSG(163,"\tthe name of this directory is @Subdir3ds")
@Else @DATXMSG(164,"\tthe name of this directory is @Subdir40")
@EndIf
@Else@DATXMSG(63,"\tRelease @VERSION is to be installed. By default, the name of this")
@If (24 [= @Option) @DATXMSG(64,"\tdirectory is @Subdir30")
@ElseIf (32 [= @Option) @DATXMSG(134,"\tdirectory is @Subdir3ds")
@ElseIf (12 [= @Option) @DATXMSG(150,"\tdirectory is @Subdir30")
@Else @DATXMSG(61,"\tdirectory is @Subdir40")
@EndIf
@EndIf@DATXMSG(65,"\tThis directory will be located at the root of the disk")
@DATXMSG(66,"\tdrive you have selected. If you have no preference, choose")
@DATXMSG(67,"\tthe default directory name by pressing the ENTER key.")
@DATXMSG(68,"\tTo change the directory name, backspace over the directory")
@DATXMSG(69,"\tname and type a new name. Press the ENTER key when you")
@DATXMSG(70,"\thave finished typing the name.")
/* @Default = "@Subdir3ds */
@If (12 [= @Option)
@PROMPT = "@DATXMSG(151," Which subdirectory [@Subdir30]? ")"
@ElseIf (24 [= @Option)
@PROMPT = "@DATXMSG(71," Which subdirectory [@Subdir3ds]? ")"
@ElseIf (32 [= @Option)
@PROMPT = "@DATXMSG(135," Which subdirectory [@Subdir3ds]? ")"
@Else
@PROMPT = "@DATXMSG(96," Which subdirectory [@Subdir40]? ")"
@EndIf
@EndSubdir
/* If updating from rel. 3, make sure that the directory specified contains */
/* the rel. 3 exe. If it does, proceed directly to setting up swap drive. */
@If ('U' [= @Group)
@ClearOption(24)
@ClearOption(25)
@If (@Exists "@OutDrive:@SubDir\\3ds.exe")
@If (@Exists "@OutDrive:@SubDir\\3dsnet.set")
@GOTO RenameOldFiles
@Else
@GetOption
@DATXMSG(152,"\tThe directory specified, i.e. @OutDrive:@SubDir, seems to contain")
@DATXMSG(167,"\tan earlier version of @NAME than Release 3!")
@DATXMSG(153,"\tDo you wish to specify another drive and directory location")
@DATXMSG(154,"\tor quit out of install?")
@LocalWindow(12,40)
@Option 24 = "@DATXMSG(155,"Specify another drive and directory location")"
@option 25 = "@DATXMSG(156,"Quit install")"
@EndOption
@EndIf
/* If it does not, ask the user what to do next? */
@Else
@GetOption
@DATXMSG(59,"\tThe directory specified, i.e. @OutDrive:@SubDir, does not seem to")
@DATXMSG(60,"\tcontain @NAME Release 3!")
@DATXMSG(153,"\tDo you wish to specify another drive and directory location")
@DATXMSG(154,"\tor quit out of install?")
@LocalWindow(12,40)
@Option 24 = "@DATXMSG(155,"Specify another drive and directory location")"
@option 25 = "@DATXMSG(156,"Quit install")"
@EndOption
@EndIf
@If (24 [= @Option)
@GOTO SelectDrv
@EndIf
@Display
@If (25 [= @Option)
@Abort)
@EndIf
@EndDisplay
/* Case of installing 3ds.exe and minimum set of support files. */
@ElseIf ('M' [= @Group)
@GOTO Query3DSExist
/* Case of installing sample files and/or support files only. */
@ElseIf ('X' [= @Group || 'Y' [= @Group)
@If (@Exists "@OutDrive:@SubDir\\3ds.exe")
@GOTO Unpack
@Else
/* Case of 3ds.exe not found where it is expected... */
@GetOption
@DATXMSG(136,"\tThe @NAME executable cannot be found in the expected")
@DATXMSG(137,"\tdirectory, i.e., @OutDrive:@SubDir ! Do you wish to:")
@LocalWindow(12,40)
@Option 26 = "@DATXMSG(138,"Continue installing")"
@option 27 = "@DATXMSG(139,"Specify another directory")"
@option 28 = "@DATXMSG(140,"Specify another drive")"
@EndOption
@EndIf
@If (26 [= @Option)
@ClearOption(26)
@GoTo Unpack
@EndIf
@If (27 [= @Option)
@ClearOption(27)
@GoTo Install_dir
@EndIf
@If (28 [= @Option)
@ClearOption(28)
@GoTo SelectDrv
@EndIf
/* Case of install all files or install slave-renderer files */
@Else
Query3DSExist:
@ClearOption(31)
@ClearOption(32)
@ClearOption(33)
@If (@Exists "@OutDrive:@SubDir\\3ds.exe")
@GetOption
@Cls
@DATXMSG(73,"\tCAUTION: A version of @NAME already")
@DATXMSG(74,"\t exists in @OutDrive:@SubDir")
@If ('A' [= @Group) @DATXMSG(75,"\tDo you want to continue installing @NAME Release @VERSION")
@Else @DATXMSG(72,"\tDo you want to continue installing the specified files")
@EndIf@DATXMSG(76,"\tover the files in this directory, specify a new directory")
@DATXMSG(77,"\tor quit out of install?")
@LocalWindow(12,40)
@Option 31 = "@DATXMSG(78,"Continue installing")"
@option 32 = "@DATXMSG(79,"Specify new directory")"
@option 33 = "@DATXMSG(80,"Quit")"
@EndOption
@Endif
@EndIf
@Display
@If (33 [= @Option)
@Abort
@Endif
@EndDisplay
@If (32 [= @Option)
@GoTo Install_dir
@Endif
/* If the user says to continue installing, check for existance of certain */
/* selected files and offer the user the opportunity to rename them. */
RenameOldFiles:
@If ( (31 [= @Option) || ('U' [= @Group) )
@Display
@Cls
@ChDrive @OutDrive
@ChDir "@SubDir"
@If ('U' [= @Group)
@DATXMSG(90,"\tNOTE: Your old copy of \"3DS.EXE\" is now being renamed.")
@Else
@DATXMSG(81,"\tNOTE: A copy of the \"3DS.EXE\" file exists in the install")
@DATXMSG(82,"\t directory specified. It is being renamed.")
@Endif
@Rename("3DS.EXE","OLD3DS.EXE")
@If (@Exists "@OutDrive:@SubDir\\3ds.set")
@Cls
@DATXMSG(83,"\tNOTE: A copy of the \"3DS.SET\" file exists in the install")
@DATXMSG(84,"\t directory specified. It is being renamed.")
@Rename("3DS.SET","OLD3DS.SET")
@EndIf
@If (@Exists "@OutDrive:@SubDir\\3dsnet.set")
@Cls
@DATXMSG(91,"\tNOTE: A copy of the \"3DSNET.SET\" file exists in the install")
@DATXMSG(92,"\t directory specified. It is being renamed.")
@Rename("3DSNET.SET","OLD3DNET.SET")
@EndIf
@If (@Exists "@OutDrive:@SubDir\\3ds.res")
@Cls
@DATXMSG(85,"\tNOTE: A copy of the \"3DS.RES\" file exists in the install")
@DATXMSG(86,"\t directory specified. It is being renamed.")
@Rename("3DS.RES","OLD3DS.RES")
@EndIf
@If (@Exists "@OutDrive:@SubDir\\matlibs\\3ds.mli")
@ChDir "@SubDir\\matlibs"
@Cls
@DATXMSG(87,"\tNOTE: A copy of the \"3DS.MLI\" file exists in the MATLIBS")
@DATXMSG(88,"\t subdirectory of the install directory specified. It is")
@DATXMSG(89,"\t being renamed.")
@Rename("3DS.MLI","OLD3DS.MLI")
@ChDir "\\@SubDir"
@EndIf
@EndDisplay
@Endif
/* Create the NETWORK and TEMP directories. Harmless if these already */
/* exist. */
@If (14 [! @Option)
@MkDir("@OutDrive:@Subdir\\network")
@MkDir("@OutDrive:@Subdir\\temp")
@Endif
/* Set up swap disk */
SetUpSwapDrv:
@Display
@Cls
@DATXMSG(106,"\t@NAME creates a virtual memory swap file on")
@DATXMSG(107,"\tyour hard disk when it runs out of RAM. This file can get")
@DATXMSG(108,"\tvery large. You now need to select a hard disk partition for")
@DATXMSG(109,"\tthis swap file. Generally, this is the partition with the most")
@DATXMSG(110,"\tspace available. For more information about the swap file,")
@DATXMSG(111,"\tconsult the \"CFIG386\" section of the \"Installation Guide\".")
@Pause
@EndDisplay
SelectSwapDrv:
@Cls
@GetOutDrive @SwapDrv
@Suppress A
@Suppress B
@Cls
@DATXMSG(112,"\tSelect the drive that @NAME will be use for the")
@DATXMSG(113,"\tvirtual memory swap file.")
@DATXMSG(50,"\tUse the up and down cursor keys to scroll through the")
@DATXMSG(51,"\tlist of disk drives. Press the ENTER key when you have")
@DATXMSG(52,"\tselected a drive.")
@EndOutDrive
@Cls
@Display
@If ('A' [= @Group)
@DATXMSG(114,"\tThe installation program will now install @NAME with")
@DATXMSG(115,"\tthe following directory structure:")
@OutDrive:@SubDir\(executable files)
@OutDrive:@SubDir\drivers
@OutDrive:@SubDir\flics
@OutDrive:@SubDir\fonts
@OutDrive:@SubDir\images
@OutDrive:@SubDir\lofts
@OutDrive:@SubDir\maps
@OutDrive:@SubDir\matlibs
@OutDrive:@SubDir\meshes
@OutDrive:@SubDir\network
@OutDrive:@SubDir\process
@OutDrive:@SubDir\projects
@OutDrive:@SubDir\scripts
@OutDrive:@SubDir\shapes
@OutDrive:@SubDir\temp
@OutDrive:@SubDir\vpost
@Pause
@EndIf
@EndDisplay
@Display
@If ('A' [= @Group)
@DATXMSG(116,"\tIf you would like to change the location of any files within")
@DATXMSG(117,"\tthese directories, please move or copy them after the installation.")
@DATXMSG(118,"\tIMPORTANT: If you move files to another directory, you will")
@DATXMSG(119,"\t need to update the \"3DS.SET\" configuration file.")
@DATXMSG(120,"\t Please refer to the \"Installation Guide\" for")
@DATXMSG(121,"\t detailed information regarding the \"3DS.SET\" file.")
@Pause
@EndIf
@EndDisplay
Unpack:
@Display
@DATXMSG(122,"\tThe installation program is now going to copy files to your")
@DATXMSG(123,"\thard disk.")
@DATXMSG(124,"\tPlease take this time to fill out your registration card and")
@DATXMSG(125,"\tmake sure to mail it back to us. Without your registration")
@DATXMSG(126,"\tcard, we cannot contact you for future updates and special")
@DATXMSG(127,"\toffers.")
@DATXMSG(128,"\tThank you.")
@Pause
@EndDisplay
/* Disk #1 */
@DefineDisk
/* Modify next line if not US English version */
/* @Label = "3DS 1 <LANGUAGE_LABEL>" */
@Label = "Disk 1"
@File 3DS.001 @Out 3DS.EXE @Group AMSU @Packed
@File 3DS.002 @AppendTo 3DS.EXE @Group AMSU
@EndDisk
/* Disk #2 */
@DefineDisk
@Label = "Disk 2"
@File VG940124.RLM @Group ASUY @Packed
@File VIB3DS.VLM @Group ASUY @Packed
@File VIBRANT.RES @Group ASUY @Packed
@File 3DS.RES @Group AMSUY @Packed
@File 3DS.SET @Group AMSUY @Packed
@File 3DSNET.SET @Group ASUY @Packed
@File VTP-9650.EXP @Out drivers\*.* @Group AUY @Packed
@File WING.GIF @Out maps\*.* @Group AUX @Packed
@File 3DS.MLI @Out matlibs\*.* @Group AUX @Packed
@File R3README.DOC @Out R3README.DOC @Group AUY
@File R4README.DOC @Out R4README.DOC @Group AUY
@File README.NET @Out README.NET @Group AUY @Packed
@File ENDMSG0.BAT @Out ENDMSG0.BAT @Group AUXY @Packed
@File ENDMSG1.BAT @Out ENDMSG1.BAT @Group AUY @Packed
@File ENDMSG2.BAT @Out ENDMSG2.BAT @Group AUXY @Packed
@File FPREVIEW.VLM @Group AMUY @Packed
@File BPATCH_I.AXP @Out process\*.* @Group AMSUY @Packed
@File BPATCH_I.PXP @Out process\*.* @Group AMSUY @Packed
@File EPS_I.BXP @Out process\*.* @Group AMSUY @Packed
@File EPS_I.PXP @Out process\*.* @Group AMSUY @Packed
@File EPS.CFG @Group AMSUY @Packed
@File IK_I.KXP @Out process\*.* @Group AMSUY @Packed
@File SCRIPT_I.KXP @Out process\*.* @Group AMSUY @Packed
@File KSCR1-4.3DS @Out meshes\*.* @Group AUY @Packed
@File KSCR5.3DS @Out meshes\*.* @Group AUY @Packed
@File KSCR6.3DS @Out meshes\*.* @Group AUY @Packed
@File KSCRIPT1.K3D @Out scripts\*.* @Group AUY @Packed
@File KSCRIPT2.K3D @Out scripts\*.* @Group AUY @Packed
@File KSCRIPT3.K3D @Out scripts\*.* @Group AUY @Packed
@File KSCRIPT4.K3D @Out scripts\*.* @Group AUY @Packed
@File KSCRIPT5.K3D @Out scripts\*.* @Group AUY @Packed
@File KSCRIPT6.K3D @Out scripts\*.* @Group AUY @Packed
@File KSCRIPT.TXT @Out scripts\*.* @Group AUY @Packed
@File LIGHTMAN.3DE @Out scripts\*.* @Group AUY @Packed
@File LIGHTMAN.K3D @Out scripts\*.* @Group AUY @Packed
@File LIGHTMAN.TXT @Out scripts\*.* @Group AUY @Packed
@File PATHMAN.K3D @Out scripts\*.* @Group AUY @Packed
@File PATHMAN.3DE @Out scripts\*.* @Group AUY @Packed
@File PATHMAN.3DS @Out meshes\*.* @Group AUY @Packed
@File PATHMAN.TXT @Out scripts\*.* @Group AUY @Packed
@File PATHSCAL.K3D @Out scripts\*.* @Group AUY @Packed
@File PATHSCAL.TXT @Out scripts\*.* @Group AUY @Packed
@File PWINDOW.K3D @Out scripts\*.* @Group AUY @Packed
@File DIALOGS.K3D @Out scripts\*.* @Group AUY @Packed
@File DIALOG1.3DE @Out scripts\*.* @Group AUY @Packed
@File DIALOG2.3DE @Out scripts\*.* @Group AUY @Packed
@File DIALOG3.3DE @Out scripts\*.* @Group AUY @Packed
@File DIALOG4.3DE @Out scripts\*.* @Group AUY @Packed
@File DIALOG5.3DE @Out scripts\*.* @Group AUY @Packed
@File DIALOG6.3DE @Out scripts\*.* @Group AUY @Packed
@File DIALOG7.3DE @Out scripts\*.* @Group AUY @Packed
@File BALLS.K3D @Out scripts\*.* @Group AUY @Packed
@File BALLS.3DS @Out meshes\*.* @Group AUY @Packed
@File POOL.3DS @Out meshes\*.* @Group AUY @Packed
@File BALLS.TXT @Out scripts\*.* @Group AUY @Packed
@File ROBOT.3DS @Out meshes\*.* @Group AUY @Packed
@EndDisk
/* Disk #3 */
@DefineDisk
@Label = "Disk 3"
@File BASPHLT.TGA @Out maps\*.* @Group AUY @Packed
@File ROBOT.3DE @Out scripts\*.* @Group AUY @Packed
@File ROBOT.DAT @Out scripts\*.* @Group AUY @Packed
@File ROBOT.K3D @Out scripts\*.* @Group AUY @Packed
@File ROBOT.TXT @Out scripts\*.* @Group AUY @Packed
@File PLATEOX2.TGA @Out maps\*.* @Group AUY @Packed
@File SPECKIRN.TGA @Out maps\*.* @Group AUY @Packed
@File PIVOT.3DE @Out scripts\*.* @Group AUY @Packed
@File PIVOT.K3D @Out scripts\*.* @Group AUY @Packed
@File PIVOT2.K3D @Out scripts\*.* @Group AUY @Packed
@File MORPH.3DE @Out scripts\*.* @Group AUY @Packed
@File MORPH.K3D @Out scripts\*.* @Group AUY @Packed
@File MORPH.TXT @Out scripts\*.* @Group AUY @Packed
@File MOUTH.3DS @Out meshes\*.* @Group AUY @Packed
@File MOUTH.DAT @Out scripts\*.* @Group AUY @Packed
@File MOUTH.MPH @Out scripts\*.* @Group AUY @Packed
@File MOUTH.TXT @Out scripts\*.* @Group AUY @Packed
@File NODEFTCH.K3D @Out scripts\*.* @Group AUY @Packed
@File NODEHOLD.K3D @Out scripts\*.* @Group AUY @Packed
@File NODES.TXT @Out scripts\*.* @Group AUY @Packed
@File CH6TUT1A.3DS @Out meshes\*.* @Group AUY @Packed
@File CH6TUT1B.3DS @Out meshes\*.* @Group AUY @Packed
@File CH6TUT2.3DS @Out meshes\*.* @Group AUY @Packed
@File CLIMB.3DS @Out meshes\*.* @Group AUY @Packed
@File IK_DINO.3DS @Out meshes\*.* @Group AUY @Packed
@File IK_GYRO.3DS @Out meshes\*.* @Group AUY @Packed
@File IK_WHIP.3DS @Out meshes\*.* @Group AUY @Packed
@EndDisk
/* Disk #4 */
@DefineDisk
@Label = "Disk 4"
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@File PENTAPUS.3DS @Out meshes\*.* @Group AUY @Packed
@File PISTON.3DS @Out meshes\*.* @Group AUY @Packed
@File STAIRS.3DS @Out meshes\*.* @Group AUY @Packed
@File UJOINT.3DS @Out meshes\*.* @Group AUY @Packed
@File UNICYCLE.3DS @Out meshes\*.* @Group AUY @Packed
@File 16INLINE.BEZ @Out shapes\*.* @Group AUY @Packed
@File 1CYL.BEZ @Out shapes\*.* @Group AUY @Packed
@File 2CYL.BEZ @Out shapes\*.* @Group AUY @Packed
@File 3CYL.BEZ @Out shapes\*.* @Group AUY @Packed
@File 4CYL.BEZ @Out shapes\*.* @Group AUY @Packed
@File 4X4SQUAR.BEZ @Out shapes\*.* @Group AUY @Packed
@File FLOWER.BEZ @Out shapes\*.* @Group AUY @Packed
@File GLASS.BEZ @Out shapes\*.* @Group AUY @Packed
@File PAGETURN.3DS @Out meshes\*.* @Group AUY @Packed
@File PAGESTRT.BEZ @Out shapes\*.* @Group AUY @Packed
@File PAGEMID1.BEZ @Out shapes\*.* @Group AUY @Packed
@File PAGEMID2.BEZ @Out shapes\*.* @Group AUY @Packed
@File PAGEMID3.BEZ @Out shapes\*.* @Group AUY @Packed
@File PAGEEND.BEZ @Out shapes\*.* @Group AUY @Packed
@File CH3TUT1.3DS @Out meshes\*.* @Group AUY @Packed
@File CH3TUT2.3DS @Out meshes\*.* @Group AUY @Packed
@File CH2TUT.3DS @Out meshes\*.* @Group AUY @Packed
@File CH2TUT_A.TGA @Out maps\*.* @Group AUY @Packed
@File ENGINANI.3DS @Out meshes\*.* @Group AUY @Packed
@File BOUNCE_I.KXP @Out process\*.* @Group AY @Packed
@File BOX_I.PXP @Out process\*.* @Group AY @Packed
@File CHK_I.BXP @Out process\*.* @Group AY @Packed
@File CHKED_I.PXP @Out process\*.* @Group AY @Packed
@File DOTS_I.IXP @Out process\*.* @Group AY @Packed
@File EARTH.STB @Out process\*.* @Group AY @Packed
@File EDTEST_I.PXP @Out process\*.* @Group AY @Packed
@File GEARS_I.PXP @Out process\*.* @Group AY @Packed
@File GRIDS_I.PXP @Out process\*.* @Group AY @Packed
@File HAND_I.AXP @Out process\*.* @Group AY @Packed
@File JUMBLE_I.PXP @Out process\*.* @Group AY @Packed
@File KXPTST_I.KXP @Out process\*.* @Group AY @Packed
@File RIPPLE_I.PXP @Out process\*.* @Group AY @Packed
@File STARS_I.IXP @Out process\*.* @Group AY @Packed
@File TORNAD_I.AXP @Out process\*.* @Group AY @Packed
@File TUBER_I.AXP @Out process\*.* @Group AY @Packed
@File VBLUR_I.IXP @Out process\*.* @Group AY @Packed
@File WAVES_I.PXP @Out process\*.* @Group AY @Packed
@File 3DS.ICO @Group AUY @Packed
@File 3DS.KEY @Group AY @Packed
@File 3DS.PIF @Group AY @Packed
@File 3DSHELL.COM @Group AY @Packed
@File CFIG.BAT @Group AMSU @Packed
@File CFIG386.EXE @Group AMSU @Packed
@File 3DSDRP1.HLP @Group AUY @Packed
@File 3DSDRP2.HLP @Group AUY @Packed
@File 3DSDRP3.HLP @Group AUY @Packed
@File 3DSED.HLP @Group AUY @Packed
@File 3DSKF.HLP @Group AUY @Packed
@File 3DSLOFT.HLP @Group AUY @Packed
@File 3DSMTL.HLP @Group AUY @Packed
@File 3DSSHP.HLP @Group AUY @Packed
@File AAPLAY.DOC @Group AY @Packed
@File AAPLAY.EXE @Group AY @Packed
@File IPASFIX.EXE @Group AY @Packed
@File MAKEIFL.EXE @Group AY @Packed
@File PHARLAP.386 @Group AY @Packed
@File DGPWACOM.EXP @Out drivers\*.* @Group AY @Packed
@File DRIVERS.DOC @Out drivers\README.DOC @Group AY @Packed
@File LLMVAS.DOC @Out drivers\*.* @Group AY @Packed
@File LLMVAS.EXP @Out drivers\*.* @Group AY @Packed
@File RDPPJET.EXP @Out drivers\*.* @Group AY @Packed
@File RDPTARGA.EXP @Out drivers\*.* @Group AY @Packed
@File RDPTPLUS.EXP @Out drivers\*.* @Group AY @Packed
@File RDPVISTA.EXP @Out drivers\*.* @Group AY @Packed
@File VLAN.SET @Out drivers\*.* @Group AY @Packed
@File VTP-CRV.EXP @Out drivers\*.* @Group AY @Packed
@File VTPVLAN.EXP @Out drivers\*.* @Group AY @Packed
@File VTRBCD.EXP @Out drivers\*.* @Group AY @Packed
@File WAVELOGO.FLI @Out flics\*.* @Group AX @Packed
@File 3DSPORT.FNT @Out fonts\*.* @Group AY @Packed
@File BARREL.FNT @Out fonts\*.* @Group AY @Packed
@File CALIGRAF.FNT @Out fonts\*.* @Group AY @Packed
@File COBRA.FNT @Out fonts\*.* @Group AY @Packed
@File CONTINTL.FNT @Out fonts\*.* @Group AY @Packed
@File NEWBLD.FNT @Out fonts\*.* @Group AY @Packed
@File NEWEXBLD.FNT @Out fonts\*.* @Group AY @Packed
@File NEWMED.FNT @Out fonts\*.* @Group AY @Packed
@File NORMANBL.FNT @Out fonts\*.* @Group AY @Packed
@File NORMANEB.FNT @Out fonts\*.* @Group AY @Packed
@EndDisk
/* Disk #5 */
@DefineDisk
@Label = "Disk 5"
@File SERIFBLD.FNT @Out fonts\*.* @Group AY @Packed
@File SERIFREG.FNT @Out fonts\*.* @Group AY @Packed
@File STAMP.FNT @Out fonts\*.* @Group AY @Packed
@File SUMSRIFB.FNT @Out fonts\*.* @Group AY @Packed
@File SUMSRIFN.FNT @Out fonts\*.* @Group AY @Packed
@File SWISSBLD.FNT @Out fonts\*.* @Group AY @Packed
@File SWISSBLK.FNT @Out fonts\*.* @Group AY @Packed
@File SWISSLTE.FNT @Out fonts\*.* @Group AY @Packed
@File SWISSRMN.FNT @Out fonts\*.* @Group AY @Packed
@File TIMESQRE.FNT @Out fonts\*.* @Group AY @Packed
@File ALPS.PFB @Out fonts\*.* @Group AY @Packed
@File ARI.PFB @Out fonts\*.* @Group AY @Packed
@File ASIA.PFB @Out fonts\*.* @Group AY @Packed
@File ATLANTIS.PFB @Out fonts\*.* @Group AY @Packed
@File BENFRANK.PFB @Out fonts\*.* @Group AY @Packed
@File BIMINI.PFB @Out fonts\*.* @Group AY @Packed
@File BLOCKOUT.PFB @Out fonts\*.* @Group AY @Packed
@File BULLETIN.PFB @Out fonts\*.* @Group AY @Packed
@File CLOWN.PFB @Out fonts\*.* @Group AY @Packed
@File COPLAND.PFB @Out fonts\*.* @Group AY @Packed
@File HARDSTEN.PFB @Out fonts\*.* @Group AY @Packed
@File HEAVY.PFB @Out fonts\*.* @Group AY @Packed
@File MEXICO.PFB @Out fonts\*.* @Group AY @Packed
@File PAINT.PFB @Out fonts\*.* @Group AY @Packed
@File POSTER.PFB @Out fonts\*.* @Group AY @Packed
@File STANDARD.PFB @Out fonts\*.* @Group AY @Packed
@File TYCOON.PFB @Out fonts\*.* @Group AY @Packed
@File 2992FNL.JPG @Out images\*.* @Group AX @Packed
@File CHAPEL.JPG @Out images\*.* @Group AX @Packed
@File GALTITLE.FLC @Out images\*.* @Group AX @Packed
@File LOWDUNES.GIF @Out images\*.* @Group AX @Packed
@File PLNT0000.TGA @Out images\*.* @Group AX @Packed
@File PLNT0001.TGA @Out images\*.* @Group AX @Packed
@File PLNT0002.TGA @Out images\*.* @Group AX @Packed
@File PLNT0003.TGA @Out images\*.* @Group AX @Packed
@File PLNT0004.TGA @Out images\*.* @Group AX @Packed
@File PLNT0005.TGA @Out images\*.* @Group AX @Packed
@File PLNT0006.TGA @Out images\*.* @Group AX @Packed
@File PLNT0007.TGA @Out images\*.* @Group AX @Packed
@File PLNT0008.TGA @Out images\*.* @Group AX @Packed
@File PLNT0009.TGA @Out images\*.* @Group AX @Packed
@File TESTPAT.GIF @Out images\*.* @Group AX @Packed
@File 3DSOCKET.LFT @Out lofts\*.* @Group AX @Packed
@File BUGLE.LFT @Out lofts\*.* @Group AX @Packed
@File CAMSHFT1.LFT @Out lofts\*.* @Group AX @Packed
@File CAMSHFT2.LFT @Out lofts\*.* @Group AX @Packed
@File COLUMN.LFT @Out lofts\*.* @Group AX @Packed
@File DROP.LFT @Out lofts\*.* @Group AX @Packed
@File FAUCET1.LFT @Out lofts\*.* @Group AX @Packed
@File FITNESS.LFT @Out lofts\*.* @Group AX @Packed
@File FORK01.LFT @Out lofts\*.* @Group AX @Packed
@File FORK02.LFT @Out lofts\*.* @Group AX @Packed
@File FRAME.LFT @Out lofts\*.* @Group AX @Packed
@File HAMMER01.LFT @Out lofts\*.* @Group AX @Packed
@File HAMMER02.LFT @Out lofts\*.* @Group AX @Packed
@File HAMMER03.LFT @Out lofts\*.* @Group AX @Packed
@File JUG01.LFT @Out lofts\*.* @Group AX @Packed
@File JUG02.LFT @Out lofts\*.* @Group AX @Packed
@File LEAF.LFT @Out lofts\*.* @Group AX @Packed
@File PAPRCLIP.LFT @Out lofts\*.* @Group AX @Packed
@File PEN_BRRL.LFT @Out lofts\*.* @Group AX @Packed
@File PEN_CAP.LFT @Out lofts\*.* @Group AX @Packed
@File PEN_CLIP.LFT @Out lofts\*.* @Group AX @Packed
@File PEN_TIP1.LFT @Out lofts\*.* @Group AX @Packed
@File PEN_TIP2.LFT @Out lofts\*.* @Group AX @Packed
@File PEN_TIP3.LFT @Out lofts\*.* @Group AX @Packed
@File PHONE.LFT @Out lofts\*.* @Group AX @Packed
@File PUSHPIN.LFT @Out lofts\*.* @Group AX @Packed
@File RNDBOX.LFT @Out lofts\*.* @Group AX @Packed
@File ROCKET01.LFT @Out lofts\*.* @Group AX @Packed
@File ROCKET02.LFT @Out lofts\*.* @Group AX @Packed
@File ROCKET03.LFT @Out lofts\*.* @Group AX @Packed
@File ROOK01.LFT @Out lofts\*.* @Group AX @Packed
@File SCISSORS.LFT @Out lofts\*.* @Group AX @Packed
@File TOPHAT.LFT @Out lofts\*.* @Group AX @Packed
@File TUBE.LFT @Out lofts\*.* @Group AX @Packed
@File 3D.CEL @Out maps\*.* @Group AX @Packed
@File 3DS.CEL @Out maps\*.* @Group AX @Packed
@File 3DS.GIF @Out maps\*.* @Group AX @Packed
@File 3DS3TEXT.JPG @Out maps\*.* @Group AX @Packed
@File ACHECKS.TIF @Out maps\*.* @Group AX @Packed
@File ADESK2.TGA @Out maps\*.* @Group AX @Packed
@File ALTAQUA.JPG @Out maps\*.* @Group AX @Packed
@File AMBER.GIF @Out maps\*.* @Group AX @Packed
@File APE.CEL @Out maps\*.* @Group AX @Packed
@File AQURFRNT.CEL @Out maps\*.* @Group AX @Packed
@File AQURSIDE.CEL @Out maps\*.* @Group AX @Packed
@File ASHSEN.GIF @Out maps\*.* @Group AX @Packed
@File ASHWOOD.JPG @Out maps\*.* @Group AX @Packed
@EndDisk
/* Disk #6 */
@DefineDisk
@Label = "Disk 6"
@File ASPHALT.JPG @Out maps\*.* @Group AX @Packed
@File AVODIRE.JPG @Out maps\*.* @Group AX @Packed
@File BALL_I.SXP @Out maps\*.* @Group AX @Packed
@File BALMORAL.JPG @Out maps\*.* @Group AX @Packed
@File BBODY.GIF @Out maps\*.* @Group AX @Packed
@File BBODY2.GIF @Out maps\*.* @Group AX @Packed
@File BENEDETI.JPG @Out maps\*.* @Group AX @Packed
@File BENEDITI.GIF @Out maps\*.* @Group AX @Packed
@File BIGLAKE.GIF @Out maps\*.* @Group AX @Packed
@File BLPLANET.CEL @Out maps\*.* @Group AX @Packed
@File BLUCHINA.CEL @Out maps\*.* @Group AX @Packed
@File BMPS.CEL @Out maps\*.* @Group AX @Packed
@File BRNBRICB.CEL @Out maps\*.* @Group AX @Packed
@File BRNBRICK.CEL @Out maps\*.* @Group AX @Packed
@File BRNMAROP.CEL @Out maps\*.* @Group AX @Packed
@File BRWMMARB.CEL @Out maps\*.* @Group AX @Packed
@File BUBINGA.GIF @Out maps\*.* @Group AX @Packed
@File BUTTONS.GIF @Out maps\*.* @Group AX @Packed
@File BWCHECKR.CEL @Out maps\*.* @Group AX @Packed
@File CAMOFLAB.CEL @Out maps\*.* @Group AX @Packed
@File CAMOFLAG.CEL @Out maps\*.* @Group AX @Packed
@File CANADA.GIF @Out maps\*.* @Group AX @Packed
@File CCUBE_I.SXP @Out maps\*.* @Group AX @Packed
@File CEMENT.CEL @Out maps\*.* @Group AX @Packed
@File CHECK_I.SXP @Out maps\*.* @Group AX @Packed
@File CHECKER.CEL @Out maps\*.* @Group AX @Packed
@File CHECKERS.CEL @Out maps\*.* @Group AX @Packed
@File CHECKOP.CEL @Out maps\*.* @Group AX @Packed
@File CHROME1.TGA @Out maps\*.* @Group AX @Packed
@File CLDSMAP.JPG @Out maps\*.* @Group AX @Packed
@File CLOCK.CEL @Out maps\*.* @Group AX @Packed
@File CLOUD.GIF @Out maps\*.* @Group AX @Packed
@File CONCTILE.CEL @Out maps\*.* @Group AX @Packed
@File CRUISER.GIF @Out maps\*.* @Group AX @Packed
@File DAISY.TIF @Out maps\*.* @Group AX @Packed
@File DASH.GIF @Out maps\*.* @Group AX @Packed
@File DENTS_I.SXP @Out maps\*.* @Group AX @Packed
@File DIMPLE.CEL @Out maps\*.* @Group AX @Packed
@File EVRGREEN.JPG @Out maps\*.* @Group AX @Packed
@File EYE_IRIS.CEL @Out maps\*.* @Group AX @Packed
@File FABRIC.JPG @Out maps\*.* @Group AX @Packed
@File FABRIC2.JPG @Out maps\*.* @Group AX @Packed
@File FACEMAP.CEL @Out maps\*.* @Group AX @Packed
@File GALPAL.COL @Out maps\*.* @Group AX @Packed
@File GHOSTS.JPG @Out maps\*.* @Group AX @Packed
@File GOLD.GIF @Out maps\*.* @Group AX @Packed
@File GRANIROS.JPG @Out maps\*.* @Group AX @Packed
@File GRANITE.CEL @Out maps\*.* @Group AX @Packed
@File GRAVEL1.CEL @Out maps\*.* @Group AX @Packed
@File HOUSE.JPG @Out maps\*.* @Group AX @Packed
@EndDisk
/* Disk #7 */
@DefineDisk
@Label = "Disk 7"
@File GRAYMARB.GIF @Out maps\*.* @Group AX @Packed
@File GRID.CEL @Out maps\*.* @Group AX @Packed
@File GRILL.CEL @Out maps\*.* @Group AX @Packed
@File GRYBRICK.CEL @Out maps\*.* @Group AX @Packed
@File HIDDEN1.CEL @Out maps\*.* @Group AX @Packed
@File IDKWOOD.CEL @Out maps\*.* @Group AX @Packed
@File ILTWOOD1.CEL @Out maps\*.* @Group AX @Packed
@File IMARBLE1.CEL @Out maps\*.* @Group AX @Packed
@File IMETAL.CEL @Out maps\*.* @Group AX @Packed
@File IMETALB.CEL @Out maps\*.* @Group AX @Packed
@File INLAY3.TGA @Out maps\*.* @Group AX @Packed
@File INLAY4.TGA @Out maps\*.* @Group AX @Packed
@File IPAVERS.CEL @Out maps\*.* @Group AX @Packed
@File ISHINGL2.CEL @Out maps\*.* @Group AX @Packed
@File ISTONE2.CEL @Out maps\*.* @Group AX @Packed
@File IVINES1.CEL @Out maps\*.* @Group AX @Packed
@File JFISH.GIF @Out maps\*.* @Group AX @Packed
@File JUPITER.GIF @Out maps\*.* @Group AX @Packed
@File LATTIC1.CEL @Out maps\*.* @Group AX @Packed
@File LATTIC2.CEL @Out maps\*.* @Group AX @Packed
@File LEAF.CEL @Out maps\*.* @Group AX @Packed
@File LEAFY.JPG @Out maps\*.* @Group AX @Packed
@File LRTRAN.FLC @Out maps\*.* @Group AX @Packed
@File MARBLE_I.SXP @Out maps\*.* @Group AX @Packed
@File MARBPALE.GIF @Out maps\*.* @Group AX @Packed
@File MARBTEAL.GIF @Out maps\*.* @Group AX @Packed
@File MUM.CEL @Out maps\*.* @Group AX @Packed
@File MEDIT.CUB @Out maps\*.* @Group AX @Packed
@File MEDITBK.JPG @Out maps\*.* @Group AX @Packed
@File MEDITDN.JPG @Out maps\*.* @Group AX @Packed
@File MEDITFT.JPG @Out maps\*.* @Group AX @Packed
@File MEDITLF.JPG @Out maps\*.* @Group AX @Packed
@File MEDITRT.JPG @Out maps\*.* @Group AX @Packed
@File MEDITUP.JPG @Out maps\*.* @Group AX @Packed
@File METAL7.JPG @Out maps\*.* @Group AX @Packed
@File NEWDONE.JPG @Out maps\*.* @Group AX @Packed
@File NOISE_I.SXP @Out maps\*.* @Group AX @Packed
@File OAK_BED1.CEL @Out maps\*.* @Group AX @Packed
@File OAK_BED2.CEL @Out maps\*.* @Group AX @Packed
@File OLDMETAL.JPG @Out maps\*.* @Group AX @Packed
@File PALMFRND.CEL @Out maps\*.* @Group AX @Packed
@File PAT0003.CEL @Out maps\*.* @Group AX @Packed
@File PAT0003.JPG @Out maps\*.* @Group AX @Packed
@File PAT0003.TGA @Out maps\*.* @Group AX @Packed
@File PAT0006.TGA @Out maps\*.* @Group AX @Packed
@File PAT0007.TGA @Out maps\*.* @Group AX @Packed
@File PAT0016.TGA @Out maps\*.* @Group AX @Packed
@File PAT0019.TGA @Out maps\*.* @Group AX @Packed
@File PAT0027.TGA @Out maps\*.* @Group AX @Packed
@File PAT0035.TGA @Out maps\*.* @Group AX @Packed
@File PAT0039.TGA @Out maps\*.* @Group AX @Packed
@File PAT0084.TGA @Out maps\*.* @Group AX @Packed
@File PAT0094.TGA @Out maps\*.* @Group AX @Packed
@File PAT0106.TGA @Out maps\*.* @Group AX @Packed
@File PAT0107.TGA @Out maps\*.* @Group AX @Packed
@File PAT0110.TGA @Out maps\*.* @Group AX @Packed
@File PAT0111.TGA @Out maps\*.* @Group AX @Packed
@File PAT0127.TGA @Out maps\*.* @Group AX @Packed
@File PAT0134.TGA @Out maps\*.* @Group AX @Packed
@File PAT0148.TGA @Out maps\*.* @Group AX @Packed
@File PAT0149.TGA @Out maps\*.* @Group AX @Packed
@File PAT0150.TGA @Out maps\*.* @Group AX @Packed
@File PAT0153.TGA @Out maps\*.* @Group AX @Packed
@File PAT0155.TGA @Out maps\*.* @Group AX @Packed
@File PAT0158.TGA @Out maps\*.* @Group AX @Packed
@File PELT.JPG @Out maps\*.* @Group AX @Packed
@File PINKMARB.CEL @Out maps\*.* @Group AX @Packed
@File REFMAP.GIF @Out maps\*.* @Group AX @Packed
@File RINGOPAC.CEL @Out maps\*.* @Group AX @Packed
@File RINGTEX.CEL @Out maps\*.* @Group AX @Packed
@File ROSEWOOD.JPG @Out maps\*.* @Group AX @Packed
@File SAND.CEL @Out maps\*.* @Group AX @Packed
@File SHINGLES.JPG @Out maps\*.* @Group AX @Packed
@File SKIN.JPG @Out maps\*.* @Group AX @Packed
@File SKY.JPG @Out maps\*.* @Group AX @Packed
@File SPONGE.JPG @Out maps\*.* @Group AX @Packed
@File SQUIG.CEL @Out maps\*.* @Group AX @Packed
@File STEREO.CEL @Out maps\*.* @Group AX @Packed
@File STEREOBP.CEL @Out maps\*.* @Group AX @Packed
@EndDisk
/* Disk #8 */
@DefineDisk
@Label = "Disk 8"
@File STONES.JPG @Out maps\*.* @Group AX @Packed
@File STUCCO.JPG @Out maps\*.* @Group AX @Packed
@File STUCCO_I.SXP @Out maps\*.* @Group AX @Packed
@File SUNSET.JPG @Out maps\*.* @Group AX @Packed
@File SUNSET90.JPG @Out maps\*.* @Group AX @Packed
@File TEAK.GIF @Out maps\*.* @Group AX @Packed
@File TEAK.JPG @Out maps\*.* @Group AX @Packed
@File TILE0003.TGA @Out maps\*.* @Group AX @Packed
@File TILE0009.TGA @Out maps\*.* @Group AX @Packed
@File TILE0011.TGA @Out maps\*.* @Group AX @Packed
@File TILE0016.TGA @Out maps\*.* @Group AX @Packed
@File TILE0020.TGA @Out maps\*.* @Group AX @Packed
@File TREETRNK.CEL @Out maps\*.* @Group AX @Packed
@File TRIBUMP.CEL @Out maps\*.* @Group AX @Packed
@File TRIPAT.GIF @Out maps\*.* @Group AX @Packed
@File TUSCANY.JPG @Out maps\*.* @Group AX @Packed
@File TV.CEL @Out maps\*.* @Group AX @Packed
@File TV_BMP.CEL @Out maps\*.* @Group AX @Packed
@File USFLAG.CEL @Out maps\*.* @Group AX @Packed
@File VALLEY_L.TGA @Out maps\*.* @Group AX @Packed
@EndDisk
/* Disk #9 */
@DefineDisk
@Label = "Disk 9"
@File VARY_I.SXP @Out maps\*.* @Group AX @Packed
@File W6BKGND.CEL @Out maps\*.* @Group AX @Packed
@File WHITEASH.GIF @Out maps\*.* @Group AX @Packed
@File WINDOW.TGA @Out maps\*.* @Group AX @Packed
@File WINDOW1.CEL @Out maps\*.* @Group AX @Packed
@File WINDOW2.CEL @Out maps\*.* @Group AX @Packed
@File WINDOW3.CEL @Out maps\*.* @Group AX @Packed
@File WINDOW4.CEL @Out maps\*.* @Group AX @Packed
@File WINDOW5.CEL @Out maps\*.* @Group AX @Packed
@File WINDOW6.CEL @Out maps\*.* @Group AX @Packed
@File WOOD_I.SXP @Out maps\*.* @Group AX @Packed
@File X29DECAL.GIF @Out maps\*.* @Group AX @Packed
@File X29DECL2.CEL @Out maps\*.* @Group AX @Packed
@File TUTORIAL.MLI @Out matlibs\*.* @Group AX @Packed
@File ACADCLR.MLI @Out matlibs\*.* @Group AX @Packed
@File 50PMAN.3DS @Out meshes\*.* @Group AX @Packed
@File ACHOOO.3DS @Out meshes\*.* @Group AX @Packed
@File AD3DLOGO.3DS @Out meshes\*.* @Group AX @Packed
@File ADBLOCK.3DS @Out meshes\*.* @Group AX @Packed
@File ADLOGO.3DS @Out meshes\*.* @Group AX @Packed
@File ALPHA.3DS @Out meshes\*.* @Group AX @Packed
@File AQUARIUM.3DS @Out meshes\*.* @Group AX @Packed
@File BIRDSHOW.3DS @Out meshes\*.* @Group AX @Packed
@File BIRDWLK3.3DS @Out meshes\*.* @Group AX @Packed
@File BOUNCE.3DS @Out meshes\*.* @Group AX @Packed
@File CAFETABL.3DS @Out meshes\*.* @Group AX @Packed
@File CHEVY.3DS @Out meshes\*.* @Group AX @Packed
@File CHOPPER.3DS @Out meshes\*.* @Group AX @Packed
@File CHRMFACE.3DS @Out meshes\*.* @Group AX @Packed
@File COLUMN.3DS @Out meshes\*.* @Group AX @Packed
@File CONE.3DS @Out meshes\*.* @Group AX @Packed
@File CONESTAK.3DS @Out meshes\*.* @Group AX @Packed
@File CRUISER.3DS @Out meshes\*.* @Group AX @Packed
@File DECAL.3DS @Out meshes\*.* @Group AX @Packed
@File DUCK.3DS @Out meshes\*.* @Group AX @Packed
@File EGRET.3DS @Out meshes\*.* @Group AX @Packed
@File EYEBALL.3DS @Out meshes\*.* @Group AX @Packed
@EndDisk
/* Disk #10 */
@DefineDisk
@Label = "Disk 10"
@File FACECUBE.3DS @Out meshes\*.* @Group AX @Packed
@File FACEMAP.3DS @Out meshes\*.* @Group AX @Packed
@File FLAGMORF.3DS @Out meshes\*.* @Group AX @Packed
@File FORK.3DS @Out meshes\*.* @Group AX @Packed
@File GOLD.3DS @Out meshes\*.* @Group AX @Packed
@File HAND.3DS @Out meshes\*.* @Group AX @Packed
@File HOME_ENT.3DS @Out meshes\*.* @Group AX @Packed
@File JELYFISH.3DS @Out meshes\*.* @Group AX @Packed
@File JUMBLE.3DS @Out meshes\*.* @Group AX @Packed
@File KEROLAMP.3DS @Out meshes\*.* @Group AX @Packed
@File KXP1.3DS @Out meshes\*.* @Group AX @Packed
@File KXPTEST.3DS @Out meshes\*.* @Group AX @Packed
@File LAMP3.3DS @Out meshes\*.* @Group AX @Packed
@File LIGHT.3DS @Out meshes\*.* @Group AX @Packed
@File LIGHTING.3DS @Out meshes\*.* @Group AX @Packed
@File LINKS.3DS @Out meshes\*.* @Group AX @Packed
@File MARBVASE.3DS @Out meshes\*.* @Group AX @Packed
@File MASK.3DS @Out meshes\*.* @Group AX @Packed
@File OFFICE.DXF @Out meshes\*.* @Group AX @Packed
@File OLDCITY3.3DS @Out meshes\*.* @Group AX @Packed
@File OPENPLAN.3DS @Out meshes\*.* @Group AX @Packed
@File IRIS.3DS @Out meshes\*.* @Group AX @Packed
@File ORBIT.3DS @Out meshes\*.* @Group AX @Packed
@File PALMTREE.3DS @Out meshes\*.* @Group AX @Packed
@File PENCIL.3DS @Out meshes\*.* @Group AX @Packed
@File PLANT2.3DS @Out meshes\*.* @Group AX @Packed
@File PLAQUE.3DS @Out meshes\*.* @Group AX @Packed
@File QBICDEMO.3DS @Out meshes\*.* @Group AX @Packed
@File RENTUT2.3DS @Out meshes\*.* @Group AX @Packed
@File RENTUT4.3DS @Out meshes\*.* @Group AX @Packed
@File RENTUT5.3DS @Out meshes\*.* @Group AX @Packed
@File ROBOHIDE.3DS @Out meshes\*.* @Group AX @Packed
@File ROBOTARM.3DS @Out meshes\*.* @Group AX @Packed
@File SCISSORS.3DS @Out meshes\*.* @Group AX @Packed
@File SHINY.3DS @Out meshes\*.* @Group AX @Packed
@File SOFTEN.3DS @Out meshes\*.* @Group AX @Packed
@File STONES.3DS @Out meshes\*.* @Group AX @Packed
@File STUCCO1.3DS @Out meshes\*.* @Group AX @Packed
@File STUCCO2.3DS @Out meshes\*.* @Group AX @Packed
@File THING.3DS @Out meshes\*.* @Group AX @Packed
@File TINT1.3DS @Out meshes\*.* @Group AX @Packed
@File TINT2.3DS @Out meshes\*.* @Group AX @Packed
@File TORNADO.3DS @Out meshes\*.* @Group AX @Packed
@File TUBER.3DS @Out meshes\*.* @Group AX @Packed
@File TUBER2.3DS @Out meshes\*.* @Group AX @Packed
@File TUTLAMP.3DS @Out meshes\*.* @Group AX @Packed
@File TUTWIRE.3DS @Out meshes\*.* @Group AX @Packed
@File VASE3.3DS @Out meshes\*.* @Group AX @Packed
@File WIRE.3DS @Out meshes\*.* @Group AX @Packed
@File X29.3DS @Out meshes\*.* @Group AX @Packed
@File TUT16.PRJ @Out projects\*.* @Group AX @Packed
@File TUT6.PRJ @Out projects\*.* @Group AX @Packed
@File 2DSOCKET.SHP @Out shapes\*.* @Group AX @Packed
@File APPLE.SHP @Out shapes\*.* @Group AX @Packed
@File CHECKBOX.SHP @Out shapes\*.* @Group AX @Packed
@File FACTORY.SHP @Out shapes\*.* @Group AX @Packed
@File FAUCET1.SHP @Out shapes\*.* @Group AX @Packed
@File GENDERS.SHP @Out shapes\*.* @Group AX @Packed
@File KEY.SHP @Out shapes\*.* @Group AX @Packed
@File LEAVES1.SHP @Out shapes\*.* @Group AX @Packed
@File LEAVES2.SHP @Out shapes\*.* @Group AX @Packed
@File NOTES.SHP @Out shapes\*.* @Group AX @Packed
@File PHONE.SHP @Out shapes\*.* @Group AX @Packed
@File PLAQUE.SHP @Out shapes\*.* @Group AX @Packed
@File SCROLL.SHP @Out shapes\*.* @Group AX @Packed
@File SYMBOLS1.SHP @Out shapes\*.* @Group AX @Packed
@File SYMBOLS2.SHP @Out shapes\*.* @Group AX @Packed
@File SYMBOLS3.SHP @Out shapes\*.* @Group AX @Packed
@File TAG.SHP @Out shapes\*.* @Group AX @Packed
@File TEA1.SHP @Out shapes\*.* @Group AX @Packed
@File TREBLE.SHP @Out shapes\*.* @Group AX @Packed
@File TUT22.SHP @Out shapes\*.* @Group AX @Packed
@File USA.SHP @Out shapes\*.* @Group AX @Packed
@File WRENCH.SHP @Out shapes\*.* @Group AX @Packed
@File YEN.SHP @Out shapes\*.* @Group AX @Packed
@File AMBRTRAN.VP @Out vpost\*.* @Group AY @Packed
@File SAMPLES.DOC @Out SAMPLES.DOC @Group AY
@EndDisk
@Finish
/* @ChDir "\\@SubDir" */
@ChDir ".."
/* current directory is @GetCwd() */
/* @Pause */
/* Set up swap disk, if necessary */
@If ('A' [= @Group || 'U' [= @Group || 'S' [= @Group || 'M' [= @Group)
@Cls
@Pause
@System "cfig.bat @SwapDrv:"
@Endif
/* Echo appropriate end message, if necessary */
@If ('A' [= @Group || 'U' [= @Group || 'X' [= @Group || 'Y' [= @Group)
@System "endmsg0"
@If ('X' [! @Group)
@System "endmsg1"
@Endif
@System "endmsg2"
@Endif
@EndFinish
AllDone:
/* end-of-file */